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xSG Hub
xSG Hub
xSG Hub Official Trailer
xSG Hub Description
xSG Hub, inspired by the MCF Hub, is a new hub for all non-full games that get created. It acts as the centre for a bunch of individual mini-games. Instead of committing to a full-blown game, you can sit back and enjoy some small, fun mini-games. The hub will be the host of all sorts of mini-games, so all kinds of players can find something they enjoy playing. Examples of mini-game types are Player vs Player, Player vs Environment, Parkour, Racing, Knowledge-based and many more.
xSG Hub Rules
Please be friendly and supportive to all players.
Play the games how they are supposed to be played.
Please do not abuse any broken features.
xSG Hub Contents
All about the Hub
In the xSG Hub, you'll spawn in a small lobby area from which you'll have four directions you can go. The four directions you may go are labelled on the floor (hover your cursor over the coloured blocks). In case you can't see the labels for each path or just don't fancy checking, the directions are as follows: "Classic Cafe" (green), "Hall of Fame" (yellow), "Game District" (purple) and "Hub Store" (blue). To access these areas, you'll need to parkour to the portals. The parkour blocks are invisible but are always there. A coloured block in that direction's colour will highlight the blocks occasionally to help you locate the invisible blocks. Don't worry if you fall off; there are no consequences. You will get teleported back to the original spawn point, and an internal counter will be updated. This internal counter (also referenced as a "fall counter") is private to you. Only you can see the score. To see how many times you have fallen at spawn, you may press any one of four stone buttons located on the floor.
Furthermore, each day you log into the world, you will be rewarded 5 Gold. This system gets reset each IRL day at GMT/BST time (depending on the time of year). This daily login system will also track how many days you have played since the world began. This score is now visible once you log in. There's also a playtime counter displayed on the HUD (alongside your currently owned Gold). This playtime counter tracks how long you've played the xSG Hub world. If you enter a game, you'll see the playtime counter for that game in replacement for the overall playtime counter visible from the central hub. The overall playtime counter will continue to track the time, even when not visible. Individual game playtime counters get paused once you exit the game associated with the counter. The main hub playtime counter is visible with gold text. The individual game playtime counters are found with cyan text to help you differentiate the difference.
All about the Classic Cafe (🟩 Green)
The "Classic Cafe" was initially built on the MCF Hub world. This cafe was the focal point of that world and acted as the host for all the madness. It has since been rebuilt entirely, block for block, in the xSG Hub. In the xSG Hub, the cafe is not the focal point and is no longer how you access all the mini-games. The cafe build has served the MCF group members well and will continue to serve both the xSG community and OG MCF members. The cafe will forever have a place in my heart and many of the MCF members for the memories it has created and will continue to make over the years. The cafe has kept all its original functionality, charm, secrets and good looks. You can access this cafe creation from the hub centre at any time. All the hidden items (excluding the key to the cafe gardens) have moved to keep them as "secrets". Additionally, the old record player has had an update allowing for the newest Minecraft songs (e.g. "Relic" by Aaron Cherof) and the ability to control the volume (changes to the audio level of the records will not affect currently playing records, only records playing after the changes).
The secret food found in the cafe is limited to 5 per day; this is to give the new food system for the xSG Hub more use and give everyone a reason to play the mini-games. The new food system is similar to the old one in that an NPC serves it. However, in the new system, the NPC has had an update. You'll now be required to bring the chef some ingredients, which are purchasable from Faye's Farmfoods (you'll also find a recipe book here). Once you've obtained the required ingredients to make a particular recipe (the NPC will tell you any ingredients you do not have, if there are any), you may ask the NPC to create the food for you. If you played the old MCF Hub, you'll not be charged any Gold for this transaction. If you didn't play the old MCF Cafe, it'll cost you a small 1 Gold fee per transaction. The drinks menu was refreshed too, although everyone gets free drinks.
All about the Hall of Fame (🟨 Yellow)
The "Hall of Fame" is the place all about statistics and showing off your game records. You can visit this area any time to see the statistics from any game you have played. The statistics stored are varied from game to game, so make sure to check here to see what kind of values get saved. The Hall of Fame is also the place to see the map credits of the xSG Hub. Additionally, you may find a button here that can announce the current locations of all online players. Just so you know – this announcement is displayed to you, no one else. Finally, you'll see some of the top gamers in the xSG Hub here; check back regularly to see if you are one! Please remember, all statistics are private and can only be seen by you unless you decide to share them. The games in the xSG Hub are strictly there for fun; this means that statistics don't matter. Play to have fun, not to win. A little friendly competition is okay, but it's not the focus of the hub.
All about the Game District (🟪 Purple)
The "Game District" is the new focal point for finding all the different types of mini-games available. The District has three sections. These are "MCF Hub Classics", "xSnipez Games", and "xSG Hub Newbies". The "MCF Hub Classics" section is for all the mini-games that once were added or planned for the old MCF Hub world. The "xSnipez Games" section is the place to see all the current external games, their history and all the information about them. Finally, the "xSG Hub Newbies" section will be the location to find any new games that weren't added or planned for the old MCF Hub world.
All about the Hub Store (🟦 Blue)
The "Hub Store" is a branch of the xSG Hub Centre. While in the xSG Hub world, you will see a clear "Gold 0" display on your screen. This indicator is how much Gold you own. The Gold is spendable in the xSG Hub Store. "Gold" can be earned from playing games and logging in. You will receive 5 Gold per real-time day you log in to the world. The daily login bonus is reset during GMT/BST time (depending on the time of year). The Hub Store is a market placed inside a valley, starting from a cavern. On exiting the cavern, you'll find a long valley of stores selling various goods you may wish to unlock or buy. A list of all the current stores and what they sell can be found below.
Stores and what they sell
Helia's Smithy - Helia sells various weapons, armour, armour trims, dyes and armour trim colours
Faye's Farmfoods - Faye sells various foods and ingredients, she also offers a recipe book (free of charge)
xSG Hub MCF Hub Classics
Fist Fight | Available
Fist Fight is a Player vs Player type gamemode initially introduced in the old MCF Hub world. The game has a focus on an arena. In the "arena", players can battle it out by punching each other until they fall off the edges of the map. Falling off is considered a "loss", though there are no consequences. In the new xSG Hub world, a statistic tracks the number of times you have been "knocked off". Sharing this statistic is up to the player. In the original version of this gamemode, you could choose a weapon and armour too. The weapons were not literal in the sense that they gave extra damage (e.g. a stick). The armour also provided no additional buffs or defence. Netherite armour got left out of the initial version of the game due to the knockback resistance the armour gives; it will also get left out in the new version.
In Fist Fight, it isn't all about your fists, believe it or not. Fist Fight has an armoury and weaponsmith. The weaponsmith provides non-damage-based weapons. The currently available weapons are a stick, a blaze rod, a bone and bamboo. Below is a list of all available non-damage-based weapons, prices, and rarities. The armoury is more advanced than it was in the old MCF Hub. It allows you to choose a type of armour, an armour trim/colour, and if using leather armour, you may dye it another colour. Below is a list of all available armours, trims/trim colours, dyes, prices and rarities.
Finally, you may customise the arena experience by editing the banners and map. Arena banners can be changed to any of the three designs, at any time, by any player (for free). Arena maps are changeable by any player. After a map is changed, there is a small cooldown before players can change it again. There is a total of six unique map themes. These themes are "Plains", "Cherry Blossom", "Desert", "Snow", "Nether", and "Cave". Each map theme has three variations. Each variation can be generated in all four rotations. There are 72 possible outcomes (the formula is 6 x 4 x 3). Map themes are free to change. Map variations and directions are randomly generated, not chosen.
Fist Fight - Non-damage-based Weapons List
Weapon, rarity (cost)
You can purchase any of these non-damage-based weapons at the Hub Store. Purchasing any of this content will unlock it permanently for you to use. You will still see a sign near the item that displays the cost of the purchasable items, but you will not have to re-buy it. Please do not drop purchasable items on the ground for anyone to pick up.
Stick, common (free)
Blaze Rod, uncommon (25 gold)
Bone, uncommon (25 gold)
Bamboo, uncommon (25 gold)
Fist Fight - Armour List
Armour, rarity (cost)
You can purchase any of these armour types at the Hub Store. Purchasing any of this content will unlock it permanently for you to use. You will still see a sign near the item that displays the cost of the purchasable items, but you will not have to re-buy it. Please do not drop purchasable items on the ground for anyone to pick up.
Leather armour, common (free)
Chain armour, uncommon (25 gold)
Iron armour, rare (50 gold)
Golden armour, rare (75 gold)
Diamond armour, rare (100 gold)
Fist Fight - Armour Trim List
Armour Trims, rarity (cost)
You can purchase any of these armour trims at the Hub Store. Purchasing any of this content will unlock it permanently for you to use. You will still see a sign near the item that displays the cost of the purchasable items, but you will not have to re-buy it. Please do not drop purchasable items on the ground for anyone to pick up.
'Wayfinder', 'Shaper', 'Raiser' & 'Host', common (free)
'Sentry', 'Vex', 'Ward' & 'Snout', uncommon (25 gold)
'Wild', 'Coast', 'Silence', 'Rib', 'Dune', 'Eye', 'Spire' & 'Tide', rare (50 gold)
Fist Fight - Armour Trim Colour List
Armour Trim Colour, rarity (cost)
You can purchase any of these armour trim colours at the Hub Store. Purchasing any of this content will unlock it permanently for you to use. You will still see a sign near the item that displays the cost of the purchasable items, but you will not have to re-buy it. Please do not drop purchasable items on the ground for anyone to pick up.
'Quartz', 'Iron Ingot' & 'Copper Ingot', common (free)
'Gold Ingot', 'Lapis Lazuli', & 'Redstone Dust', uncommon (25 gold)
'Amethyst Shard', 'Diamond', & 'Emerald', rare (50 gold)
Fist Fight - Dye Colour List
Dye Colour, rarity (cost)
You can purchase any of these dye colours at the Hub Store. Purchasing any of this content will unlock it permanently for you to use. You will still see a sign near the item that displays the cost of the purchasable items, but you will not have to re-buy it. Please do not drop purchasable items on the ground for anyone to pick up.
'White', 'Light Gray', 'Gray', 'Black' & 'Brown', common (free)
'Red', 'Orange', 'Yellow', 'Lime', 'Green', 'Light Blue', 'Cyan', 'Blue', 'Pink', 'Magenta', & 'Purple', common (5 gold)
Minecraft Quiz | Available
Minecraft Quiz is a gamemode which was planned to be introduced in the old MCF Hub world. The gamemode was never officially planned out and never made it into the game. The focus of this game is to test your knowledge of Minecraft and all things in it. Upon entering "Minecraft Quiz" you are taken into a mini-hub for the game. This hub will allow you to see each category available and which ones currently have players inside. You'll not be able to enter if there is a player inside of a category. You may select any other category for as long as it is available. Availability is displayed on the sign above the categories button. There is also a light indicator which will turn on if someone is playing in that particular category.
The game is pretty simple in terms of gameplay; to begin, simply choose a category and press the corresponding button. You'll be taken into a room in which you'll be able to give your answers. Each category has been programmed with 50 questions. Questions will be randomly chosen and given to you in no particular order. Answer the questions as best as you can. Wrong answers will result in losing a life. You only have 3 lives per play session. Losing all 3 lives will result in the game ending. Correct answers will add to your streak. Consecutive correct answers will build up your streak. A wrong answer will break the streak and reset it back to 0. Earning a streak will reward Gold. You may only play "Minecraft Quiz" once a day, so make it count.
There are 5 categories in which you can choose from. Their current availability is below. You will also find a streak bonus list. Minecraft Quiz tracks a lot of statistics. It tracks each correct answer, incorrect answer and Gold earned for each play session, each category and a total overall score. Category and overall totals are always available to see. Last play session scores are replaced every time you play the game. Additionally, it tracks your current and highest streak for that particular play session. Furthermore, it tracks the highest streak you've earned in each category. If a current streak becomes higher than the "highest streak", the game will correctly update the highest streak. This is the same when a "highest streak" becomes higher than a "best streak". Last play session statistics are visible at the end of the game and in the Hall of Fame. All other statistics are only found in the Hall of Fame. Finally, the game can correctly identify if you've played that day and which category you played. The last category you played is also displayed to you in the Hall of Fame.
Minecraft Quiz - Category Availability List
Category, availability (estimated progression)
General, available (100%)
Mobs, available (100%)
Commands, unavailable (12%)
Recipes, unavailable (12%)
Redstone, unavailable (3%)
Minecraft Quiz - Streak Bonus List
Streak, minimum bonus - maximum bonus
10, 3 - 6 gold
20, 4 - 7 gold
30, 5 - 8 gold
40, 6 - 9 gold
50, 7 - 10 gold
Block Race | Available
Block Race is a gamemode which was previously introduced in the old MCF Hub world. The gamemode was fully implemented officially. The focus of this game is to test your speed, block-placing talents and reaction time. Upon entering "Block Race" you are taken to the "waiting" area. The waiting area will allow you to wait to join the next game, or simply access the spot where you may begin the next game. The waiting area is also where you may vote for a map. You'll know you're in the waiting area due to the "waiting" status indication displayed on your HUD. Players who have a "waiting" status are allowed to leave the game. You may not leave the game if you have a "loading", "spectating" or "playing" status. You may also not leave during an active vote.
Players are required to stand on the two pressure plates to begin the game. Once activated, the game will start to load. While this process takes place, you'll be shown a "loading" status. The loading status will last for approximately 5 seconds. You can see this timer displayed both on your HUD and on the signs where the rules are listed before a game begins. The glass panes will also change colour to indicate the game is about to start when there are 3 seconds left of the timer. After the timer has expired, you'll be given the "playing" status and the glass panes will be removed. It is then your task to reach the end by any means necessary. There is only one main rule, no speed bridging. You may hit other players if you desire. Blocks are infinite.
The "spectating" status is given to "waiting" players who choose to spectate the game. You may spectate the game by walking into the game as a "waiting" player. You may only do this if you were in the voting area whilst the game started (or if you entered the game whilst it had already started or is currently in session). Spectators may not win the game. Spectators are also limited to the map play zone. Entering the floor, ceiling, end wall or side walls will teleport the spectating player back to the start of the map. Spectators are in the spectator gamemode whilst spectating. You may leave spectator mode by going to the start point of the game and flying into the area (the game should automatically swap you back to the correct area and gamemode).
The "voting" status is given to all "waiting" players when a vote is activated. A vote may be activated by a minimum of two players by standing on the two pressure plates located in the voting area. Each time a vote is cast, players will be automatically shown each of the maps. Players will be shown three scenes for each of the three maps. Once all three scenes are shown, the camera will zoom out and show all three of the scenes together before announcing the map name. After this, the game will move to the next map until it has shown all three maps. Signs are left above each map voting zone to remind players of which map it is. Once all three maps are shown to the voting players, players will have 30 seconds to vote for the map they'd like to win. To vote for a map, players must stand inside the blue-marked voting zones located in each of the voting segments.
Once the 30 seconds for a vote has expired, the game will count the players and announce the winner. The map will also be loaded accordingly. If the game detects no players in any of the voting zones, the vote will fail and the system will reset itself; the map will not be changed. If the game detects more players in any one of the three voting zones in comparison to the other zones, the game will announce the winner and load that particular map. If the game detects a tie between two of the different maps, it shall pick a random map of the two winners and load that one accordingly. If there is a three-way tie, also referred to as a "super tie", the game will pick any three of the maps and load that one accordingly. Maps will remain the same until a new vote is cast for quick replayability. Voting may not be initiated whilst a game is active. A game can not be started whilst a vote is active.
If you are the first to reach the end, you are deemed the winner. The winner will receive 2 to 4 Gold for winning. Losers will not receive any special bonus. A message is displayed to winning players stating they won, the Gold they earned for winning and the number of times they died that game. For losers, they receive a similar message; however, it instead displays that the winner won and no Gold count is displayed as they don't earn any. Wins and losses are tracked and can be viewed at the Hall of Fame. You may also view your total times played, overall earned Gold, the death count from the last time you played, the overall death count and W/L Ratio (Win/Loss Ratio). The WLR is calculated as wins divided by losses. This score is an estimate as Minecraft scoreboards can't currently display decimal numbers (numbers are automatically rounded down).
Players may select a "mode" before each game, allowing them to get a range of items depending on the mode selected. The game has 4 modes that can be selected, one of which is the default game with no add-on items. The other 3 "modes" are "snowballs", "wind charges" and "random items". If the "snowballs" toggle is selected, the game will choose a random amount between 1 and 2, giving this amount to all players. This works the same as the "wind charge" mode, but players are given wind charges instead of snowballs. If players select the "random" mode, the game will pick two separate random numbers between 0 and 2. One number represents the amount of snowballs players are given and the other represents the wind charges. Snowballs and wind charges are given right as a game starts and removed once a game ends. The amount of items given in the game is displayed at the start to everyone in Block Race, right after the list of players. Only one of these modes may be selected at a time. If the "snowballs" and "wind charges" modes are both selected, the game will automatically swap to the "random" mode. If the "random" mode is selected and then another mode is selected, the "random" mode will be disabled.
Cat & Mouse | Unavailable
Cat and Mouse is a gamemode which was planned to be introduced in the old MCF Hub world. The gamemode was never officially planned out and never made it into the game. In this game, you'll be primarily focussing on your parkour skills.
Information regarding other games will be added once they are added, completed or being worked on.
xSG Hub Patch Notes
Patch 1.0.1
New additions -
Added a system to record daily logins and reward a daily login bonus
The daily login bonus will be manually reset for the first time the world is loaded in an IRL day (GMT/BST Time).
Players will receive a daily login bonus of 5 Gold each day they connect to the world
An internal statistic will also be updated each day you log in to count how many days you play the world
You should be notified in chat once you receive your daily login bonus
Added the weaponsmith to Fist Fight
You can now obtain the "Stick" to fight with (for free)
The "Blaze Rod", "Bone" and "Bamboo" are planned to be unlockables in the Hub Store (not yet added)
Changes/fixes -
Added the missing effects to make players immune whilst playing Fist Fight
Updated the "Take me home" button in Fist Fight to now clear items you obtain
Update 1.1.0
New additions -
Added the armoury to Fist Fight
You can now obtain "Leather Armour" to fight with (for free)
"Chain Armour", "Iron Armour", "Golden Armour" and "Diamond Armour" can now be obtained to fight with (once purchased)
You can now dye your "Leather Armour" to "White", "Light Gray", "Gray", "Black" or "Brown" for free
You can now dye your "Leather Armour" to "Red", "Orange", "Yellow", "Lime", "Green", "Light Blue", "Cyan", "Blue", "Pink", "Magenta" and "Purple" once purchased
You can now select and equip "Wayfinder", "Shaper", "Raiser" and "Host" armour trims for free
You can now select and equip "Sentry", "Vex", "Ward", "Snout", "Wild", "Coast", "Silence", "Rib", "Dune", "Eye", "Spire" and "Tide" once purchased
Armour trim colours "Quartz", "Iron Ingot" and "Copper Ingot" can now be selected/equipped for free
Armour trim colours "Gold Ingot", "Lapis Lazuli", "Redstone Dust", "Amethyst Shard", "Diamond" and "Emerald" can now be selected/equipped once purchased
Possibly added a hidden item, but probably not - do not go looking for it...
Added map themes to Fist Fight
Map themes can be chosen at any time, by any player
Once a map theme is chosen, there is a small cooldown period before it can be changed again
6 new map themes were added, these are "Plains", "Cherry Blossom", "Desert", "Snow", "Nether" and "Cave"
All 6 map themes may generate in all four directions (randomly decided)
All 6 map themes have 3 unique variations (randomly decided)
This addition adds 72 possible map variations
Changes/fixes -
Added the code behind the "Blaze Rod", "Bone" and "Bamboo" in the Fist Fight weaponsmith
Changed the sound effect played once you fall off in Fist Fight
Updated the "Take me home" button in Fist Fight to now clear any new items you obtain
"Leather Armour", "Chain Armour", "Iron Armour", "Golden Armour" and "Diamond Armour" as well as the "Blaze Rod", "Bone" and "Bamboo" are now all cleared
Upon any possibility that secret items exist, it is removed if relevant too
Included a system in the Fist Fight armoury to clear items that aren't supposed to leave that particular area
"White", "Light Gray", "Gray", "Black", "Brown", "Red", "Orange", "Yellow", "Lime", "Green", "Light Blue", "Cyan", "Blue", "Pink", "Magenta" and "Purple" armour dyes; "Wayfinder", "Shaper", "Raiser", "Host", "Sentry", "Vex", "Ward", "Snout", "Wild", "Coast", "Silence", "Rib", "Dune", "Eye", "Spire" and "Tide" armour trims; and "Quartz", "Iron Ingot", "Copper Ingot", "Gold Ingot", "Lapis Lazuli", "Redstone Dust", "Amethyst Shard", "Diamond" and "Emerald" armour trim colours are now removed
Any items that can be crafted from items, even if they're not supposed to be, are also removed once leaving this area
Upon any possibility that secret items exist, it is removed if relevant too
Prepared the Hall of Fame for expansion
Provided the relevant book for Fist Fight in the Game District
Hotfix 1.1.05
Changes/fixes -
Fixed a glass pane in the Cafe Gardens preventing players from exiting the gap and becoming permanently trapped
Made a change to the Cafe to remove empty glass bottles (like in the old one)
Created a fix to replace water inside the Cafe cauldrons after using a potion on them
This bug was discovered by one of the lovely members of the community, thank you!
Increased delay time before dyed water is reset in the Fist Fight armoury from 2.5s > 5s
This change should make it easier to dye armour on mobile devices
Patch 1.1.1
New additions -
Added Fist Fight's statistics to the Hall of Fame
Statistics for Fist Fight have been added to the Hall of Fame
You can now view how many times you have played and how many times you have been knocked off
Changes/fixes -
Updated the button for Fist Fight to now also provide a score of 0 for times fallen when entering the game
This change was made so that viewing statistics in the Hall of Fame doesn't display a blank space
If you have played this game before (and haven't fallen), your score will be fixed the next time you play it so that it accurately displays 0 instead of nothing
Anyone with a score higher than 0 will have their scores unaffected and displayed as normal in the Hall of Fame
Provided a protective wall in Fist Fight above the arena exit
This wall will prevent spectators from being hit by players inside the arena
This will also prevent players in the arena from being hit back into the arena by spectators when climbing the ladders
Known issues out of my control -
Selecting a map in Fist Fight using the NPC menu can sometimes select the wrong theme
This issue is a bug from NPC menus, which is not anything I can personally fix.
This issue occurs when pressing a button; the game sometimes mistakes which button was pressed and can load a theme that you didn't even choose
Maps in Fist Fight have visual bugs or are loading incorrectly
This is a bug with structure loading; again, not anything I can fix unfortunately
Water can sometimes generate on maps that aren't supposed to have any, which can ruin map details
Maps can appear with vegetation from previous maps, this shouldn't happen
Maps that contain sources of water sometimes appear with invisible water, pretend it is there
Update 1.2.0
New additions -
Added the xSG Hub Store
The Hub Store has officially been added to spawn; you'll need to visit here if you wish to spend your Gold and unlock various cosmetics, unlockables and items
In the future, the aim is to make currency earnable by playing a variety of games wherever appropriate
Currently, the only way to earn it is by logging in once a day
Added the first official building to the market area (xSG Hub Store)
You can now visit Helia's Smithy
Make sure you're nice to Helia!
Added 11 dyes to Helia's Smithy
"Red Dye", "Orange Dye", "Yellow Dye", "Lime Dye", "Green Dye", "Light Blue Dye", "Cyan Dye", "Blue Dye", "Pink Dye", "Magenta Dye" and "Purple Dye" are now available to purchase
Once a dye is purchased, you may obtain it in any game that has it available for use infinitely
While in-game signs will still list the price of an item, you will be able to get it for free once unlocked
Added four armour sets to Helia's Smithy
"Chainmail Armour", "Iron Armour", "Golden Armour" and "Diamond Armour" are now available to purchase
Once an armour set is purchased, you may obtain it in any game that has it available for use infinitely
While in-game signs will still list the price of an item, you will be able to collect it for free once unlocked
Added three non-damage-based weapons to Helia's Smithy
"Blaze Rod", "Bone" and "Bamboo" are now available to purchase
Once a non-damage-based weapon is purchased, you may obtain it in any game that has it available for use infinitely
While in-game signs will still list the price of an item, you will be able to gather it for free once unlocked
Added 6 armour trim colours to Helia's Smithy
"Golden Trim Colour", "Lapis Lazuli Trim Colour", "Redstone Trim Colour", "Amethyst Trim Colour", "Diamond Trim Colour" and "Emerald Trim Colour" are now available to purchase
Once an armour trim colour is purchased, you may obtain it in any game that has it available for use infinitely
While in-game signs will still list the price of an item, you will be able to obtain it for free once unlocked
Changes/fixes -
Linked the xSG Hub Store to the Hub Centre (spawn)
Updated the Hall of Fame's "Looking for someone?" button
You can now locate players who are visiting the new Hub Store
You can now locate players who are inside Heila's Smithy
Hotfix 1.2.05
Changes/fixes -
Players choosing dialogue option 2 when speaking to Heila will no longer die when low health
Players are now protected from damage when in the Hub Store
Players choosing dialogue option 3 when speaking to Heila will correctly lose the relevant tags
This should prevent the Hall of Fame from incorrectly displaying locations
Players now lose effects when leaving the Hub Store
Players now lose effects when exiting Fist Fight
Update 1.3.0
New additions -
Added the second official building to the market area (xSG Hub Store)
You can now visit Faye's Farmfoods
Don't forget to say hello to Faye!
Added 9 new ingredients to Faye's Farmfoods
"Raw Mutton", "Raw Beef", "Pumpkin", "Seasoning", "Wheat", "Carrot", "Potato" and "Beetroot" are now available to purchase
Wheat can now be turned into "Flour" at the flour mill available in Faye's Farmfoods for free
Due to the way Minecraft item grouping works, items that group together are considered 1 entity (which makes sense, as it spares entity lag in the regular game); however, this means that commands also see item groups as 1 item and therefore if you throw 64 wheat in the flour mill you will only get 1 flour
Ingredients can be taken to the Cafe to be turned into food for the price of 1 gold (free if you're an old MCF member)
You can carry up to 64 of each ingredient at a time
Added 3 new foods to Faye's Farmfoods
"Bread", "Pumpkin Pie" and "Beetroot Soup" are now available to purchase
You can carry up to 64 "Bread" and "Pumpkin Pie"; you may only carry up to 5 "Beetroot Soup"
Added a "cookbook for dummies" to Faye's Farmfoods
This book will show all the recipes and steps you have to take to create the item in question
Added a button to each of the spawn GUIs to allow players to skip the parkour
You're welcome Mobile players
Added "digital storage"
Digital storage (ender chests) is now available to help store items you do not wish to lose while playing
There are 3 new digital storage access points, these are available in all locations accessible from the xSG Hub Centre (Spawn, excludes Classic Cafe)
Digital storage is not accessible in the Classic Cafe to prevent players from taking drinks out and using them inside games
Added collectables
There are now 9 collectables which can be found through the xSG Hub world
Collectables should be stored inside the new digital storage for safekeeping
Collectables can be lost forever if dropped and left to despawn
Collectables can be lost forever if dropped into fire or lava
Collectables are not hidden inside games
Lost collectables will not be returned
Added a sound effect to play when you receive your daily login bonus
Added a cap of 100 gold to the player's gold
This is to encourage players to spend their gold instead of saving it up
You'll receive a notification in chat if you max out your gold bag
Added a moderation tool that allows chat messages to be cleared
Added content to the "Drinks" NPC in the Classic Cafe
Dialogue/name has been updated to suit the UI changes
"Still Water", "Sparkling Water", "Apple Juice", "Orange Juice", "Strawberry Special" and "Fruit Mix Special" are now available for free
Added content to the "Food" NPC in the Classic Cafe
Dialogue/name has been updated to suit the UI changes
"Bread", "Cooked Mutton", "Steak", "Pumpkin Pie", "Beetroot Soup" and "Meat Stew" can now be requested
Raw ingredients purchased from Faye's Farmfoods can be taken here to make the new food items
Creating food using raw ingredients works out to be cheaper than buying them directly from Faye's Farmfoods
Old MCF members will not be charged for creating food via the Classic Cafe, for non-MCF members it's 1 gold per item
Changes/fixes -
Prepared the xSG Hub Store (market area) valley for expansion
What lies beyond the gate in the wall?
The Fist Fight fall detection system has been made more reliable
Tweaked the systems that allow you to leave the Game District, Hall of Fame, Hub Store and Classic Cafe
The systems have been made more efficient to reduce lag
The systems will now display a message and play a sound when you leave
Updated credits button to now thank unique roles of the xSG Team
Tweaked some invisible barriers to no longer cause you to hit your head when making the final jump in the spawn parkours
Updated the systems in the Fist Fight weaponsmith for Sticks, Blaze Rods, Bones and Bamboo
These systems are now activated for the "closest player" instead of "all players in a range"
This change means that the "closest player" to the button will get an item when pressing a button instead of all players within the area of the button getting it
Messages/sounds displayed when a player does not own an item are now "closest player"
Messages/sounds displayed when a player owns an item and has it in their inventory are now "closest player"
Messages/sounds displayed when a player owns an item but doesn't have it in their inventory are now "closest player"
Daily login bonus message now displays the total number of times you've logged in
Logging in multiple times in one day will not increase this number
This statistic increases each new day you log into the world
This statistic has been tracked since the introduction of daily login bonuses
Fixed a coding error in Helia's Smithy when buying non-damage-based weaponry
Checks were being run all at the same time instead of their correct timings which caused the system to sometimes glitch
Corrected a grammatical error in the pop-up message available at spawn
Changed "You have fell" to "You have fallen"
Extended particle trail delay time for "owner" and "play testers"
Added a missing particle trail delay time for "moderators" to match "owner" and "player testers"
Updated the Hall of Fame's "Looking for someone?" button
You can now locate players who are inside Faye's Farmfoods
Patch 1.3.1
Halloween Update
New additions -
Added various decorations to get into the Halloween mood
Changes/fixes -
Tweaked some blocks in the xSG Hub Centre (Spawn) to make it more Halloween-themed
Tweaked some blocks in the Hall of Fame to make it more Halloween-themed
Added a mob display because why not?
Tweaked some blocks in the Game District to make it more Halloween-themed
Tweaked some blocks in the Hub Store to make it more Halloween-themed
Patch 1.3.2
Reverse Halloween Update
New additions -
Added a global playtime counter that tracks the amount of time you play on the xSG Hub
This counter continues even when your HUD swaps to a different playtime counter
Added a playtime counter to Fist Fight that tracks the amount of time you play Fist Fight
This counter is paused the moment you leave Fist Fight
Changes/fixes -
Tweaked some blocks in the xSG Hub Centre (Spawn) to make it less Halloween-themed
Tweaked some blocks in the Hall of Fame to make it less Halloween-themed
Tweaked some blocks in the Game District to make it less Halloween-themed
Tweaked some blocks in the Hub Store to make it less Halloween-themed
Removed various decorations to get out of the Halloween mood
Patch 1.3.3
Christmas Update
New additions -
Added various decorations to get into the Christmas mood
Changes/fixes -
Tweaked some blocks in the xSG Hub Centre (Spawn) to make it more Christmas-themed
Added a friendly snow golem that gives the warmest of hugs
Tweaked some blocks in the Hall of Fame to make it more Christmas-themed
Tweaked some blocks in the Game District to make it more Christmas-themed
Tweaked some blocks in the Hub Store to make it more Christmas-themed
Tweaked some blocks in the Classic Cafe to make it more Christmas-themed
Update 1.4.0
New additions -
Added a new mini-game, "Minecraft Quiz"
Details can be found above
Added statistics for Minecraft Quiz into the Hall of Fame
These can be found in the newly built area for the game
Changes/fixes -
Fixed the radius for "coming soon" messages in the "MCF Hub Classics" section located in the Games District
Fixed an issue that removed the two entrance banners from the Classic Cafe
Fixed an issue with the Fist Fight playtime counter lagging and causing it to pause/jump when the chunks were loaded
Corrected some grammar in the message that displays once you have reached the maximum amount of gold holdable
"max 100" > "Max 100"
Tweaked the floor colour of the "MCF Hub Classics" wing of the Hall of Fame
Connected Minecraft Quiz to the Game District
Updated the "Looking for someone?" button in the Hall of Fame to now detect players in new areas
Players inside the Minecraft Quiz lobby can now be found
Players inside the General category of the Minecraft Quiz lobby can now be found
Removed Christmas decorations
Tweaked some blocks in the xSG Hub Centre (Spawn) to make it less Christmas-themed
Sent the friendly snow golem that gives the warmest of hugs back to the North Pole
Tweaked some blocks in the Hall of Fame to make it less Christmas-themed
Tweaked some blocks in the Game District to make it less Christmas-themed
Tweaked some blocks in the Hub Store to make it less Christmas-themed
Tweaked some blocks in the Classic Cafe to make it less Christmas-themed
Changes/fixes made thanks to testers -
Fixed an issue with scores not resetting when a previous player lost all their lives
Fixed end game detection not functioning, introduced a new system
Reworded questions 1, 9 and 38 to make them make more sense
Fixed inconsistent capital letters for questions 2, 5, 7, 8, 10, 34, 36 and 39 to make them more consistent
Fixed a spelling mistake in question 7
Fixed a grammatical error in question 23
Fixed an error in question 26 providing no feedback response once answered correctly
Categories now add to the "Times Played" score
Fixed an issue with the Minecraft Quiz playtime counter lagging and causing it to pause/jump when the chunks were loaded
Hotfix 1.4.05
Changes/fixes -
Fixed an issue with an initial question not being given upon entering the General category of Minecraft Quiz
Fixed an issue with the light indicator and sign not being reset upon game end in the General category of Minecraft Quiz
Added some context to questions 3 and 15 to make them make more sense in the General category of Minecraft Quiz
Patch 1.4.1
New additions -
Added 12 trims to Helia's Smithy
"Sentry Trim", "Vex Trim", "Ward Trim", "Snout Trim", "Wild Trim", "Coast Trim", "Silence Trim", "Rib Trim", Dune Trim", "Eye Trim", "Spire Trim" and "Tide Trim" are now available to purchase
Once a dye is purchased, you may obtain it in any game that has it available for use infinitely
While in-game signs will still list the price of an item, you will be able to get it for free once unlocked
Added a limit for the hidden food items available in the Classic Cafe
There is now a global daily limit of 10
The counter is increased each time a secret food is obtained by any player
You'll not be able to obtain secret food after reaching the limit
Added a sign in Minecraft Quiz to indicate how to return to the Game District
Changes/fixes -
Implemented a fix to correct tags when players die in specific locations
Previously dying in specific locations would keep the tag that told the game where you were
The game will now correct tags every 3 seconds once a player is detected at spawn
Patch 1.4.2
New additions -
Added a new category to Minecraft Quiz in the Games District
A new category called "Mobs" has been added to the Minecraft Quiz lobby
50 new questions are available in this category
This category features 100+ custom sounds when playing (volumes to be adjusted with testing)
Added additional statistics to the Hall of Fame to now consider the new Mobs category of Minecraft Quiz
The game will cleverly detect which category you last played and display it to you accordingly also
Changes/fixes -
Fixed an issue with some players not receiving their daily log-in bonus
Fixed an issue with the daily log-in bonus spamming users who haven't claimed it
Changed the secret food limit from 10 to 5
Fixed an issue with the fall counter at spawn not showing
Fixed an issue with the General category of Minecraft Quiz not correctly ending the game
Updated the "Looking for someone?" button in the Hall of Fame to now detect players in the new category of Minecraft Quiz
Players inside the Mobs category of the Minecraft Quiz lobby can now be found
Update 1.5.0
New additions -
Added a new mini-game, "Block Race"
You will now be able to race against other players in a battle of speed!
Your only objective is to get to the other side as quickly as possible
2+ players are required
No speed bridging
PVP is allowed
Added statistics for Block Race into the Hall of Fame
These can be found in the newly built area for the game
Added [Redacted]
Changes/fixes -
Pressing spawn fall counter buttons now have a small cooldown before the message is displayed again
Spawn fall counter buttons now have a cleaner-looking message
The message has been updated for those who have only fallen once and those who have fallen multiple times
Hidden Cafe Food Limit number from the main UI
Fixed an issue with clashing UI from playing the "Mobs" category of Minecraft Quiz
Added a book for the Block Race game
Also added the missing book from the Minecraft Quiz
Connected Block Race to the Games District
Updated the "Looking for someone?" button in the Hall of Fame to now correctly identify players with the "waiting", "loading", "playing" and "spectating" statuses when playing Block Race
Changes/fixes made thanks to testers -
Fixed the death counter in Block Race not correctly counting deaths or removing relevant tags
Fixed an issue where gold wasn't correctly being added in Block Race
Fixed a missing space in one of the text messages in Block Race
Fixed an issue with the spectator mode not correctly being powered and depowered in Block Race
Fixed an issue with the finish sequence not being activated in Block Race
Fixed an issue with the game not setting spawn points in Block Race
Fixed an issue with the times played score not correctly updating in Block Race
Patch 1.5.1
New additions -
Added sound effects to the Hall of Fame
Added a sound effect to play alongside the message when a player presses the button to see their statistics but has never played that game
Added a sound effect to play alongside the statistics messages when a player presses the button to see them
Added a sound effect to play alongside the message when checking the top player for a game, but there isn't one to show
Added a sound effect to play alongside the message when checking the top player for a game and there is one to show
Added a sound effect to play alongside the location messages when pressing the "Looking for someone?" button
Added a sound effect to play alongside the map credit message when pressing the "Want to see map credits?" button
Added sound effects to Block Race
Added sound effects for the countdown
Added a sound effect for when the game starts
Added a sound effect to play only when you win
Added a sound effect to play only when you lose
These sound effects are all subject to change if and when necessary
Changes/fixes -
Fixed an odd issue with the Minecraft Quiz statistics showing if you have never played Minecraft Quiz but have played Fist Fight in the Hall of Fame
Changed the locations for the lecterns in the Game District so that when a book has more than 2 pages, it doesn't change the positions of the armour stands above them
Fixed the armour stand's positions for the Block Race button
Improved and optimised the death sequence in Block Race
You'll no longer be individually targetted by the system and instead, it'll target every player at once
You'll now have your overall death total updated at the end of the game, as opposed to every time you die
The overall death total should now properly work
Reset all Block Race scores to address the issues with counters not properly working
It will feel like you never played the game the next time you play, all your statistics will be completely fresh
Any gold earned from playing this game can be kept, I will not be taking it back off you (unless you request it)
I apologise for this inconvenience, but things like this unfortunately happen
Patch 1.5.2
New additions -
Added a system to Block Race to fix players who leave in the middle of a game due to connection or generally quitting
This system will only be enabled when the game is not currently running; players who rejoin should be able to continue playing once they return
Changes/fixes -
The Block Race game now corrects the wording for the final messages depending on how many times you died
This change was made to both the message displayed to winning and losing players
The game will now say "You never died" to players who don't die throughout the game
The game will now say "You died 1 time" to players who die only once throughout the game
The game will now say "You died # times" to players who die twice or more throughout the game
An issue which resulted in the death counter adding to everyone's score no matter who died has been fixed
Patch 1.5.3
New additions -
Added 2 new maps to Block Race
A new map called "Crossover" has been added, designed to present more of a challenging experience
A new map called "Bridge" has also been added, designed alongside some of the community's mobile players to present more of a mobile-friendly experience
Added the voting system in Block Race
Players may now vote for the map to be changed when there is no current active game
Players can vote between all 3 maps which are labelled as "Original", "Crossover" and "Bridge"
There is a minimum of 2+ players required for a vote to be cast
Once a map is changed via the voting system, it will remain each time the game is run until a new vote is cast for quick replayability
Each time a vote is cast, you'll be shown each of the maps
Stand inside the designated areas marked in blue to cast a vote for that particular map
Voting will end after 30 seconds, regardless of whether or not a player has voted
If no players are found inside the designated areas marked by blue, the vote will fail and the system will reset itself
If players are found, votes will be counted and the winning map will be loaded
If players are found and there is a tie, the game will randomly choose between the maps that have tied and load that map
You will not be able to run the game or leave it whilst a vote is active
Added 7 new statistics to Block Race
The wins and losses you gain for each map are now counted
The game will now also track if you lost or won your last game
Added a system to fix players who get disconnected or leave during a vote and return after it has finished
The game will look for these players every 3 seconds and sort them out
Added playtime statistics to the Hall of Fame for each game
Your days, hours, minutes and seconds played for the game will be displayed alongside the other stats
Added statistics for the following to the Block Race statistics in the Hall of Fame:
Wins and losses for each map
The status of your last game (if you won or lost)
How many times you died in your previous game
Changes/fixes -
Made a change to the "crossover" map in Block Race to make it slightly more challenging thanks to the lovely people from the community play-testing it
Changed the layout of the Block Race statistics in the Hall of Fame to make more sense
Values are now better organised and include the new tracked statistics
The game can cleverly tweak the statistic message to display whether you won/lost and correct the grammar depending on how many times you died, just like it does in the game itself
The map name will now be displayed when playing the game
Patch 1.5.4
New additions -
Added a new fireworks show feature for the main spawn
In celebration of Pride, there's no such colourful way to show off pride than a completely randomly generated fireworks show.
The game will create fireworks with a random effect, primary colour, duration as well as optional secondary colours, add-ons, and fade colours.
Fireworks are then distributed across multiple areas and prepared to be fired in 1 of 6 randomly chosen methods!
The length of the fireworks show depends on the amount of preparation time it is given. It can create 108 fireworks in 3 minutes, 216 in 6 minutes, or 432 in 12 minutes!
Don't worry, we know that fireworks are prettier at night time; that's why we've added a feature to change the time to night whilst a fireworks show is active!
Added 3 new music discs apart of Minecraft's 1.21 update to the record player in Classic Cafe
Creator by Lena Reine
Creator (Music Box) by Lena Reine
Precipice by Aaron Cherof
Changes/fixes -
The "Looking for someone?" button in the Hall of Fame can now find users who are voting for a map in Block Race and display their location correctly
Pride-ified the general UI seen when outside of games
Added a few small Pride Month-themed changes around the Hub
Patch 1.5.5
New additions -
Added three new modes to Block Race
The "snowballs" mode, allows players to gain snowballs to use against other players during their game. Players can receive 1-2 snowballs.
The "wind charges" mode, allows players to gain wind charges to use against other players or to help give themselves a boost during their game. Players can receive 1-2 wind charges.
The "random" mode, allows players to get a mix of all the other three modes (no additional items, snowballs and wind charges). Players can receive 0-2 snowballs and 0-2 wind charges.
Changes/fixes -
Block Race now displays a message if players have additional items in the new modes, the items given are displayed.
Block Race will now remove additional items after games have ended.
Any new patch notes will be added here
xSG Hub Links
There are currently no official links for the xSG Hub.